Cash Explosion Double Play

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  • They originally faced a space game board with six columns of four rows. The columns were labeled D-O-U-B-L-E and the rows, P-L-A-Y. On October 3, , the board was increased to 36 spaces, and now consisted of nine columns of four rows. The rows are now labeled C-A-S-H, and the columns, E-X-P-L-O-S-I-O-N.
  • Welcome to Cash Explosion! $1k A Day Cash Giveaway. This Week's Winners. Future Contestants. Cash Explosion Show. Latest Episode Air Date: 12/23/ Home · Enter Ticket Online · Privacy Statement · Disclaimer · Contestants · This Week's Winners · Player Profiles · Future Contestants · Become a Contestant.

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  1. Every week, 8 players get their shot at unlimited winning on TV! The ultimate Cash Explosion experience begins with a lucky “Entry” ticket, and takes players on a thrilling journey. Do you have your ticket yet this week? Meet the STARS of Cash Explosion this week! How YOU can be on the show! Catch up with former.:
    The format was seen as a little overcomplicated, and so in the game was retooled into Cash Explosion Double Play. This was a far more straightforward affair, where players were faced with a Press Your Luck-like board of 28 spaces. Across the top were the letters "DOUBLE" and down the side were the letters " PLAY";. The Cash Explosion Show, Cleveland, Ohio. likes · talking about this · 41 were here. $2 Can Change EVERYTHING! Play Cash Explosion, the most. Cash Explosion Double Play on WEWS in Happen Next (). Promos Commercial. {"playerId":"vidPlayer","playerWidth","playerHeight"," autoplay":true}.
  2. 16 Feb In Cash Explosion Double Play, four people competed faced a space game board with six columns of four rows. The columns were labeled DOUBLE and the rows labeled PLAY. On a contestant's turn, the columns randomly flashed and the contestant pressed their button to stop the lights on.:
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On October 3, , the board was increased to 36 spaces, and consisted of nine columns of four rows. Every time a contestant hit a double square, as before, he or she received an extra turn. Later, a bonus prize was hidden among on of the spaces which has the same rule as the cash bonuses.

The tiebreaker round had four amounts hidden behind the letters in the word "cash". As before, the highest score won and the contestant advanced to the Cash Challenge. The two semifinal winners competed against the returning champion. To begin, a target number between 10 and 17 was selected from a randomizer.

The contestants then spun a wheel containing numbers from one to nine and an additional space marked "double", attempting to come as close to the target number without going over. If two or three contestants tied, each contestant picked a playing card from a set of eight. The contestant with the highest card won. Originally, the contestants spun three individual wheels, one for each contestant. Later, this was changed to contestants spinning one wheel.

From —, the three contestants names were each hidden three times behind a game board with nine squares total. The contestants took turns selecting squares, uncovering the names behind them. The person whose name was uncovered three times first won the game and the right to return the following week, with the same payout structure for returning champions used from — If a contestant selects a bonus space they win that amount of money and control passes to the next contestant in line.

Additionally, contestants no longer retire after winning their third game. Champions can remain on the show until defeated, with no monetary limits or maximum number of appearances. By , the final round was renamed the "Cash Challenge". Because the first show didn't have a returning champion due to the final winner of Make Me Famous, Make Me Rich choosing to keep her earnings and leave , the two semifinal winners simply played against themselves, with the winner becoming the new returning champion.

As part of the 30th Anniversary season leading up to the XL format, bonus prizes such as vacations, laptops, and gasoline for a year are available under one square in each round. Starting June 3, and lasting throughout the summer, as part of the 30th Anniversary Celebration, the show modified its format and briefly renamed itself Cash Explosion XL. Under this format, 24 contestants participate in each semifinal game, in teams of three.

Each contestant takes one turn, and all three contestants win whatever total is displayed on their podium. If a double is found, that same contestant hits the button again. If, however, the square chosen reveals a cash bonus, only the contestant who selects the square wins the bonus money. One of the co-hosts Sharon, Cherie, or David will bring out a silver or golden bar with the amount written on it to represent the bonus money.

The Cash Challenge is the same as in the regular version, but only one person from the winning team can play; the contestant is chosen via the new "Cash Challenge Qualifier. Each contestant selects one squares, and the contestant with the highest number plays in the Cash Challenge. That same contestant also gets their total doubled, as winners do in the regular version. A new format debuted on September 2, The semifinal round features eight contestants playing individually.

Each contestant is presented with their own grid of twenty squares, behind which are hidden various money amounts, two double tiles and one bonus tile. The contestant selects three of the twenty squares, and the values associated with each selection is revealed one at a time. Contestants are ranked by the total amount of their three selections. The two contestants with the highest totals have their banks doubled and advance to the Cash Challenge championship round.

If a contestant reveals a double tile, he or she then selects a letter in the word "spotlight", which is positioned above their game board. The value associated with the letter selected is doubled and added to the contestant's bank. If a contestant reveals the bonus tile, he or she then makes a selection from the bonus board. On the board are sixteen tiles, each labeled with the name of one of the top Ohio Lottery games. The contestant makes a selection and wins the associated bonus; however, this amount is not added to the contestant's bank in terms of scoring purposes.

Also attached to each tile is a second cash award which is added to the bank. Four people compete in the Semi-Final Game. They originally faced a space game board with six columns of four rows. On October 3, , the board was increased to 36 spaces, and now consisted of nine columns of four rows. On a player's turn, the columns randomly flash. They press their button to stop the lights on a column, and pick one of the four rows in that column. There were originally three special spaces on the board.

Two of them are marked "Double"; if picked, the contestant gets another turn, and whatever they land on next is doubled. Prior to the start of the current format, the bonus prize did not count towards their score, and if it was found in a "Double" situation, only the score money behind the bonus was doubled, i. In , a second bonus prize was added to the board. This was later replaced with Ohio Lottery tickets attached to a dollar amount.

In all cases, like the standard Bonus card, the value of these prizes was not added to the score, but the dollar amount attached to them was. The second bonus prize was dropped by This ALSO prevents landing on a another double or bonus space. On June 28th, , a "Game Changer" effect was added to the 3rd round, thus raising the drama and turning the tide of the game for the players.

The Game Changer is hidden in one of the columns for each of the players. After each player has three turns, the one in the lead wins the game, has their score doubled bonuses do not count , and advances to the Championship Game. All other contestants leave with whatever they had won. In the event of a tie for the lead after three rounds, a tiebreaker round is played. The current format has four amounts hidden behind the word "CASH".

The two Semi-Final winners face off against the returning champion. The bonus round was played with a wheel later 3 wheels one for each player. One space was labeled "Double", while the others were numbered To begin, a target number was selected randomly.

Each contestant got a chance to spin the wheel, and could spin either once or twice. Landing on "Double" meant they could spin again, and whatever number they landed on was doubled. The person who came closest to that target number without going over was the winner. If there was a tie, the tying players each picked a playing card from a set of eight. The player with the highest card won. A new bonus round called "Match 3" was in place by , debuting on Cash Explosion's fifth anniversary show.

In the new bonus round, nine squares were put on a board or six squares if a champion had retired undefeated the previous week. Behind each one was one of the contestant's names, and each name was used three times. The contestants took turns picking squares off the board, uncovering the names behind them. The person whose name was uncovered three times first won the game and the right to return the following week.

In , as part of the show's 25th anniversary celebrations, the name of the bonus round was changed to the "Cash Challenge". If a contestant selects a bonus space they win that amount of money and control passes to the next contestant in line.

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In every contestant's track was a randomly designated bonus square. Landing on it gave the contestant the option to leave the game and take a new car or stay in the game. Regardless of their decision, once two bonus squares had been revealed, all other bonus squares were voided. The contestants who had not been eliminated during the course of the game, whether by choice with the bonus squares or by penalty, were eligible to trade their winnings and spin a wheel containing various amounts of cash originally cash and prizes.

Four people competed in the Semifinal game. The contestants faced a space game board with six columns of four rows. On a contestant's turn, the columns randomly flashed and the contestant pressed their button to stop the lights on a column, then picked one of the four rows in that column, winning whatever money was behind the space represented by that combination.

Also on the board were two spaces marked "double". If chosen, the contestant received another turn and whatever they land on was doubled; if the second pick was also a double, the contestant received a third turn, quadrupling the money found. Originally the contestant had to choose whether he or she wanted the bonus dropping out of further play if they took it or the money. This was later replaced with Ohio Lottery tickets attached to a dollar amount.

In all cases, like the standard Bonus card, the prize value was not added to the score, but the additional dollar amount hidden behind the bonus card was. The contestant in the lead after each had three turns won the game, had their score doubled excluding bonuses , and advanced to the Championship Game.

All other contestants left the game with whatever they had won. In the event of a tie for the lead after three rounds, a tiebreaker round was played. Originally, the tying contestants each picked a playing card from a set of eight, with the highest value card winning. On October 3, , the board was increased to 36 spaces, and consisted of nine columns of four rows. Every time a contestant hit a double square, as before, he or she received an extra turn.

Later, a bonus prize was hidden among on of the spaces which has the same rule as the cash bonuses. The tiebreaker round had four amounts hidden behind the letters in the word "cash". As before, the highest score won and the contestant advanced to the Cash Challenge. The two semifinal winners competed against the returning champion. To begin, a target number between 10 and 17 was selected from a randomizer. The contestants then spun a wheel containing numbers from one to nine and an additional space marked "double", attempting to come as close to the target number without going over.

If two or three contestants tied, each contestant picked a playing card from a set of eight. The contestant with the highest card won. Originally, the contestants spun three individual wheels, one for each contestant. Later, this was changed to contestants spinning one wheel.

From —, the three contestants names were each hidden three times behind a game board with nine squares total. The contestants took turns selecting squares, uncovering the names behind them. The person whose name was uncovered three times first won the game and the right to return the following week, with the same payout structure for returning champions used from — If a contestant selects a bonus space they win that amount of money and control passes to the next contestant in line.

Additionally, contestants no longer retire after winning their third game. Champions can remain on the show until defeated, with no monetary limits or maximum number of appearances. By , the final round was renamed the "Cash Challenge". Because the first show didn't have a returning champion due to the final winner of Make Me Famous, Make Me Rich choosing to keep her earnings and leave , the two semifinal winners simply played against themselves, with the winner becoming the new returning champion.

As part of the 30th Anniversary season leading up to the XL format, bonus prizes such as vacations, laptops, and gasoline for a year are available under one square in each round.

Starting June 3, and lasting throughout the summer, as part of the 30th Anniversary Celebration, the show modified its format and briefly renamed itself Cash Explosion XL. Under this format, 24 contestants participate in each semifinal game, in teams of three. Each contestant takes one turn, and all three contestants win whatever total is displayed on their podium. If a double is found, that same contestant hits the button again. If, however, the square chosen reveals a cash bonus, only the contestant who selects the square wins the bonus money.

Cash Explosion is a game show for the Ohio Lottery that is the longest-running lottery show. Each had a box of seven cards in front of them, numbered "-2" to "3". Each player drew a card, then moved up the pyramid by those number of spaces.

In every contestant's track was a randomly designated bonus square. Landing on it gave the player the option to leave the game and take a new car or stay in the game. Regardless of their decision, once two bonus squares had been revealed, all other bonus squares were voided; this was to avoid giving away seven cars. If any player returned to the start line at any point in the game, they were eliminated. Four people compete in the Semi-Final Game. They originally faced a space game board with six columns of four rows.

On October 3, , the board was increased to 36 spaces, and now consisted of nine columns of four rows. On a player's turn, the columns randomly flash.

They press their button to stop the lights on a column, and pick one of the four rows in that column. There were originally three special spaces on the board. Two of them are marked "Double"; if picked, the contestant gets another turn, and whatever they land on next is doubled. Prior to the start of the current format, the bonus prize did not count towards their score, and if it was found in a "Double" situation, only the score money behind the bonus was doubled, i. In , a second bonus prize was added to the board.

This was later replaced with Ohio Lottery tickets attached to a dollar amount. In all cases, like the standard Bonus card, the value of these prizes was not added to the score, but the dollar amount attached to them was. The second bonus prize was dropped by This ALSO prevents landing on a another double or bonus space.

On June 28th, , a "Game Changer" effect was added to the 3rd round, thus raising the drama and turning the tide of the game for the players. The Game Changer is hidden in one of the columns for each of the players. After each player has three turns, the one in the lead wins the game, has their score doubled bonuses do not count , and advances to the Championship Game. All other contestants leave with whatever they had won.

In the event of a tie for the lead after three rounds, a tiebreaker round is played. The current format has four amounts hidden behind the word "CASH". The two Semi-Final winners face off against the returning champion. The bonus round was played with a wheel later 3 wheels one for each player.

One space was labeled "Double", while the others were numbered To begin, a target number was selected randomly. Each contestant got a chance to spin the wheel, and could spin either once or twice. Landing on "Double" meant they could spin again, and whatever number they landed on was doubled. The person who came closest to that target number without going over was the winner.

If there was a tie, the tying players each picked a playing card from a set of eight. The player with the highest card won.

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