Rules For Mah Jongg

It is important to remember that there are many different kinds of Mah-Jongg. The rules that follow are known as modern American rules. Mah-Jongg is played with four players, and a fifth person may be a bettor. The object of modern American sometimes called "Jewish" Mah-Jongg is to make the tiles match up with a hand on a Mah-Jongg card. You may order on line at www. The cards change yearly.

The modern American Mah-Jongg set has tiles. The tiles consist of: The tiles are mixed, turned face down, and each player makes a wall in front of their rack - nineteen tiles long and two tiles deep.

One person is selected to be East. You can choose East by throwing the dice, arbitrarily choosing the hostess or by actual seating arrangement. To begin dealing, East throws the dice. The number on the dice indicates where East will break her wall. If, for example, East throws a 10 on the dice, she Rules For Mah Jongg take ten groups of two tiles from the right end of the wall and keep them separate. They are reserved until the end of the game.

East takes four tiles two groups of two from the remainder of her wall. Then the player to the right of East takes four tiles and then the next player to the right takes four, etc. When East's wall is exhausted of tiles, the player to the left of east pushes out her View Gunwharf and the players continue to pick until each player has three groups of four 12 tiles.

When each player has 12 tiles, East then picks the first and third tile from the wall. The player to the right of East takes the bottom tile, the next player takes the tile on top, and then the last tile gets picked so that each player has 13 tiles and East has The number of tiles remaining in the wall will be determined by the number East originally threw on the dice. For example, if East threw 11, only one tile will remain. Each player puts her tiles on her rack, facing her but concealed from the other players.

The player then Bingo Callers Numbers her tiles Rules For Mah Jongg groups and pairs according to the categories on the card. Three unwanted tiles are picked for passing. The passing is organized into two "Charlestons," as follows: At the end of the first Charleston, any player may decide to halt the passing and proceed to the final Optional pass.

If no one halts the passing, then the second Charleston begins, in which: For example, if a player only has one tile she wishes to pass, she may take two tiles which are passed to her and add her one tile and pass them to the next player. The players exchange either 0, 1, 2 or 3 tiles with the player across from her. During the passing, players are concentrating on the card and how the tiles they are receiving can fit together to make a hand.

One point to remember: A Joker may never be passed. After the optional last across pass, East discards a tile from her rack, placing Rules For Mah Jongg face up on the table and naming it out loud.

The player to East's right then picks a fresh tile from the wall, looks at it, and decides whether or not she wants to keep it. If she keeps it, she places it in her rack and then discards a tile. If she does not want it, she places it face up on the table and names it. The play continues in turn, with each player picking and then discarding.

When a wall is exhausted, the wall to the left gets pushed out. The last wall to be played is the wall which East reserved in the beginning.

Remember, all picking is to the right, the walls come out to the left. The only time a player may have 14 tiles is at the beginning of a game if she is East, at the moment of picking a tile and before discarding, and at the time she makes a Mah-Jongg. If a player miscounts and has more or less than 13 tiles, she is declared DEAD and is excluded from play.

The Mah Jongg card is organized in categories. YEAR hands or other special hands. Usually the current year. These hands utilize tiles which make up the year: The white dragon represents a zero, as there is no tile with an actual zero. Hands concentrate on even numbers. You would need four flowers, four fives of one suit, four fives of a second suit, and a 2 and a 5 of a third suit. However, a quint of five flowers is possible.

Hands focus on odd numbers. Winds and dragons may also be referred to as "honor" tiles.

The singles and pairs hands contain a representative sample of all the hands above; i. Mah-Jongg cards are printed in three colors; redblue and green. For example, in consecutive runs, a hand may read: In order to make mah-jongg, you must have all the above tiles, in the above order in one suit only. In other words, if you are using dots, you must have two one dots, three two dots, four three dots, etc. Another hand may read: This means that you must use two suits, but you may use any four consecutive numbers, you are not bound to play four through seven.

You may play the handwherein the sixes and sevens must be one suit and the eights and nines must be another suit. The instructions may refer to "pung" and "kong.

A "quint" is five of a kind, of which one must be a joker except for flowers. When the instructions refer to matching dragons, they are as follows: White dragons are sometimes called "Soap.

When a hand calls for opposite dragons, if you are using Dotsthe dragons must be either green or red ; for bamswhite or redetc. A white dragon soap is used for the zero. The most difficult aspect of modern American of Mah-Jongg is to determine which hand to aim for.

While you may have many tiles that belong in one category, a player may be missing a whole family, Rules For Mah Jongg a pair of tiles that may prove difficult to obtain. Next to each hand is a number, which tells how much the hand is worth.

The harder the hand, the more it is worth. A hand with a value of 25 is usually easier to work out than a hand with a value of If the hand you are playing has an X next to the value of the hand, the hand is designated as a calling, or open hand.

A hand with a C is a closed hand and if a tile you need is discarded, you may not call it from the table. If a tile you need is discarded, and you are playing an open New York Midday Win 4 Lottery, you may call the tile to complete a pung, a kong, a quint or to make mah-jongg. A tile may not be called to make a pair, unless it is your mah-jongg tile.

Once you call a tile, you must expose the pung or kong and you may not make any further changes to the exposed tiles. If two players call for the same tile, the one whose turn is next gets the tile.

If one of the players is calling the tile for mahjong, she has priority over a player who needs it for a pung or kong. Once the next player has picked a tile and put it in her Dazzle Online, it is too late to call a tile that was discarded and is on the table.

A joker may be used as a wildcard to fill in any pung, kong or quint. A pung, kong or quint may be entirely composed of jokers.

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The singles and pairs hands are worth more because you may not use any jokers in these hands. If someone has called a tile and exposed a pung, kong or quint and they are showing jokers, if you have the tile they need, you Loch Ness Monster Size exchange it and keep the joker for yourself.

In other words, if East has called a six dot and she exposes three six dots and one joker, if you have the last six dot in your hand you should do the following: In this way, you will be assured of maintaining the necessary number of tiles in your hand. Sometimes, you may find that you have too many jokers in your hand.

This occurs when you need to complete a pair and are unable to use the jokers. In this event, you may discard a joker, but no one can call it. When all thirteen tiles match a hand on the card, and you either pick the 14th tile needed to complete the hand, or someone discards it, you may declare "Mah-jongg" and you are the winner.

If you make mah-jongg on a discard, you are paid the value of the hand. This discarder pays double. If you pick your mah-jongg tile, you are paid double the Rules For Mah Jongg of the hand.

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If you make mah-jongg on a discard and you were bet on, you get double, and you share your winnings evenly with the bettor. If you pick mah-jongg and are bet on, you get four times the value of the hand, and share your winnings evenly with the bettor. Jokerless hands pay double. If a player picked her own mah-jongg tile and her hand is jokerless, she gets paid four times the value of the hand. Table rules can be added, depending on the preferences of the players.

Some people like to "mush" all their unwanted tiles together at the end of the first Charleston.

Run For Rules Jongg Mah

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  1. It is important to remember that there are many different kinds of Mah-Jongg. The rules that follow are known as modern American rules. Mah-Jongg is played with four players, and a fifth person may be a bettor. The object of modern American ( sometimes called "Jewish") Mah-Jongg is to make the tiles match up with a hand .:
    Occasionally mistakes are made such as erroneous discards, incorrect exposures, or calling mahjong incorrectly. In such cases there may be penalties. Below are general guidelines regarding errors. Nov 9, Mahjong, aka Mah Jongg, is a popular Chinese game played with sets of tiles. Like many popular games, Mah Jongg has a small infinity of regional variations, from the Chinese prevailing wind system to the American Mahjong with special bingo-like scoring cards. These rules will focus on the most basic. Mah Jong Rules. Classic tile collecting game Mah Jongg - comprehensive instructions for friendly play from Masters Traditional Games.
  2. Dec 16, The Beginner's Guide will introduce you to the very basics of the game. The basic rules written here describe the core principles across most forms of mahjong. This page is written under the assumption that you have no prior experience in four-player mahjong. Mahjong has a great deal of terminology and.:
    “pot” (e.g. 25¢ each) and the winner of the next Mah Jongg wins the pot as well. Part 4: Rules for Discarding and Picking Up Tiles: 1. As each tile is discarded, the player must announce the name of the tile she is discarding so that all players are aware of the discard (e.g. 3 Bam, 8 Crak,. 2 Dot, North, Red Dragon, Soap, etc). American Style Mahjong Game. Complete American Style Mahjong Rules. You can learn American Mahjong rules and objectives, Determining the Seats. View the DEMO of the Mahjong Game. Welcome to the Absolute Beginners guide to Mah Jongg. This topic is intended to lead you step by step into the wonderful world of Mah Jongg. This guide is intended for beginners who wish to get an overview of how the game is played. For more detailed information of how to play the game see the game topic.
  3. Why Chinese mah-jongg, why not American? A: Because Chinese mah-jongg is much simpler than American mah-jongg. The question that you asked (and thus the question that I am answering with this FAQ) is: "PLEASE just give me REALLY SIMPLE rules for Mah-Jongg!!!" If you want simple, you do not want American.:
    In , a number of Mah Jongg enthusiasts met in New York City to standardize the game so that all Mah Jongg players would play the same hands and rules-it was at this meeting that the National Mah Jongg League was founded. Each year the League changes the hands and rules to add more excitement to the game.
  4. :

One thing inside you Rules For Mah Jongg never appears

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Using a pusher also prevents you from accidentally exposing your hand while bringing your wall forward. All tiles are placed faced down in the center of the table and shuffled by all players. Each player builds a wall of tiles two tiles high in front of her rack as shown in the diagram below using all tiles.

Each wall consists of two rows of 19 tiles. Determining Who is East. Each player roles the dice in turn. The player with the highest number becomes East dealer. The player to her right is South , followed by West and then North. East rolls the dice and then counts off the resulting number from the stack of tiles in front of her, from right to left, and breaks the wall.

For example, if East rolls an eight, East will separate eight groups of two tiles from the right end of the wall. Then, East takes the following four tiles two from the top row and two from the bottom row. Moving counter-clockwise, each player then takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself. The process continues until each player has 12 tiles. When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below.

This gives her 14 tiles. Moving counter-clockwise, the other players take one tile from the end as shown below , giving each of them a total of 13 tiles. Now the strategizing begins. Each player arranges the tiles on her rack in a logical order so she can start to realize her goal of putting together her mahjong hand. The goal of mahjong is to match your tiles exactly with a hand from the score card. The hands on a score card are represented in numbers or letters in either red, blue, or green.

The colors are not specific to any one suit, and different colors simply mean different suits have to be used. Flowers and zeroes are not considered to be part of any suit and will always be blue.

Each hand is grouped into several different combinations. Some combinations contain non-matching tiles, but most generally have two or more matching identical tiles.

These are known as:. Next to each hand is the value of the hand for scoring or gambling purposes. Next to the hand is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later:. The Charleston is a ritual unique to American mahjong with roots to its beginnings in the early 's. It is an exchange of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.

The Charleston may proceed a second time if all the players agree. The second Charleston proceeds in the following sequence:. At the end of the second Charleston, a player may make an optional ' courtesy pass '. The player may agree with the player across from her to exchange up to three tiles. During the Charleston you may want to change the hand you are aiming for.

As tiles are exchanged you may discover another hand might be more ideal than the original one you had in mind. The goal of each player is to win the game by being the first person to declare " Mahjong " by correctly creating a hand that exactly matches a hand on the score card. Drawing and discarding tiles. Now the excitement begins as each player tries to improve her hand. Since East has 14 tiles, she starts the game by discarding a tile.

If the discarded tile is not called claimed by other players , the turn continues to the next player on the right. The next player draws a tile from the wall. The tile is taken from where the breaking of the walls was left off. When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile.

The player either decides to discard the drawn tile or to place it in her hand and then discard another tile from her hand. The name of the discarded tile is announced and placed face up in the center of the table. Caution must be used here since each tile you discard is seen by the other players and it won't be long before they figure out what kind of hand you are trying to build.

If the discarded tile is not called, the turn continues to the next player on the right. The sequence of drawing, discarding, and continuing turns is repeated unless interrupted by a call. The most recent discard may be called by any player if the tile completes a pung, kong, quint, sextet, or another combination of an exposed hand a hand marked with " X " next to its value on the score card.

If a player calls to take a discarded tile and it does not result in mahjong, the combination it completes must be exposed face up on top of their rack for everyone to see and cannot be changed for the rest of the game. The player then discards a tile and if it isn't called by another player, the turns continue with the player to the right. Note that some players may have their turns skipped when a tile is called. When aiming for a concealed hand a hand marked with a " C " next to its value on the scorecard , all of the tiles in your hand must be drawn from the wall.

None of them may be called tiles except for the last tile which would allow you to declare Mahjong. Jokers can substitute any tile in a pung, kong, quint or sextet combination.

They may not be used to complete a pair or single tiles in a hand. If a player has an exposed combination with a joker substituting a tile and you have the actual tile the joker is substituting, you may exchange that tile for the joker in the following manner:.

The game ends when either someone declares " mahjong " or when there are no more tiles in the wall to be drawn. When a 14th tile drawn from the wall or called from a discard completes a hand on the score card, a mahjong is created. The player then declares "Mahjong" and wins the game.

The payout to the winner is based on the value of the hand and how the mahjong was created:. The Beginner's Guide will introduce you to the very basics of the game.

The basic rules written here describe the core principles across most forms of mahjong. This page is written under the assumption that you have no prior experience in four-player mahjong.

Mahjong has a great deal of terminology and maybe overwhelming to any beginning player. Feel free to refer to the glossary. To play mahjong all you need are 3 dice and four of each of the following tiles, for a total of tiles. These are the Green, Red, and White dragon tiles.

In Japanese sets , the White dragons are completely blank tiles. In American sets , the Green and Red dragons may be depicted with a dragon graphic. These tiles are used for variations of the game. For every hand, your basic goal is to be the first player to get a hand composed of four sets and a pair. Each set can be either a pung , chow , or kong. A chow is a set of three tiles of the same suit and consecutive numbers. Concealed sets are made of tiles from your initial hand and tiles you draw from the wall.

Melded sets are formed by claiming discard from other players and are explained later in the special moves section. Concealed sets are not shown to other players unless you win the hand. Melded sets are immediately shown when they are formed. As explained earlier, the goal is to get four sets and a pair. The first player to reach this goal wins the hand. Most of the time, the winning hand will have exactly 14 tiles. If the hand includes kongs, it will have more than 14 tiles.

The following are all valid winning hands:. Get three friends and sit randomly around a table, facing towards the center. Ideally you want to play on a square table that's small enough that you can reach across easily. Each player will be assigned a wind. A good analogy is to think of this as board game, but instead of being assigned a colored token you are assigned a direction for your seat. Randomly assign one player to have the East seat wind. The rest of the players assume seat winds as specified by the image below: Dump out your tiles on the table.

Turn all the tiles face-down and swirl them around with your hands to shuffle them. After the tiles are shuffled, each player makes a wall 17 tiles across and 2 tiles high. Each player's wall should look like this: All players move their walls towards the center of the table, making a big square like this: The East player starts by rolling three dice and adding up the sum of the rolls. East uses this number to determine whose wall to break and where to break it. Counting themselves as number one, East counts off players counter-clockwise around the table until they reaches the sum.

This determines whose wall they will break. For example, if East rolled 12, then they would break North's wall. Next, starting from the right side of the indicated player's wall, East counts off stacks clockwise until they reaches the sum.

South takes the next two stacks, West takes the next two, then North takes the next two. All players continue to take stacks in turn until each player has six stacks 12 tiles. This applies when dealing tiles and during gameplay. Lastly, the players take their final tiles as shown below. East takes his two tiles, then South takes one, West takes one, and North takes one. After this step, east should have 14 tiles, and the rest of the players should have East starts the game by discarding one tile from his hand and placing it face-up in the area in the middle of the walls, which is called the river.

Drumming and Rules For Mah Jongg had

The rules that follow are known as modern American rules. Mah-Jongg is played with four players, and a fifth person may be a bettor. The object of modern American (sometimes called "Jewish") Mah-Jongg is to make the tiles match up with a hand on a Mah-Jongg card. Welcome to the Absolute Beginners guide to Mah Jongg. This topic is intended to lead you step by step into the wonderful world of Mah Jongg. Like many popular games, Mah Jongg has a small infinity of regional variations, from the Chinese prevailing wind system to the American Mahjong with special bingo-like scoring cards. These rules will focus on the most basic rules of Mah Jongg, which are the same across most other variants.

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